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Asmodee Canada

Lord of the Rings: Duel for Middle Earth

Lord of the Rings: Duel for Middle Earth

Regular price $44.99 CAD
Regular price Sale price $44.99 CAD
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A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!

A game plays over 3 successive chapters that unfold similarly.
On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.

Turn Overview

In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.

Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.

Victory Conditions

Immediately win the game by fulfilling one of the 3 victory conditions:

Quest of the Ring

  • For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.
  • For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.

Support of the Races

If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game

Conquering Middle-earth

If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.

If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.

Call (587) 361-0033 or email Armadillo713@icloud.com to purchase this item. Available for shipping or in-store pickup. Shipping rates are based on your address and will be provided before you finalize your order. Thank you for shopping local!

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Shipping & Returns

We have a 30-day return policy, which means you have 30 days after receiving your item to request a return. 

To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase. 

To start a return, you can contact us at armadillo713@icloud.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted. 

You can always contact us for any return question at armadillo713@icloud.com